
This, along with instant "Random Maps" keep many players coming back to Anno 1602. This tool is simpler and easier to learn than comparable editors used in more modern games, but it has fewer capabilities as a result. This cycle is one of the main driving forces to the game's lasting appeal, and many players have found themselves losing track of hours at a time just trying to grow their population to the point where they could build a new structure or unit.Īnno 1602 allows for the creation of user-made maps, using the Scenario Builder. As your colony grows and spreads, you'll get access to more and more building types and your citizens will construct bigger and more impressive housing for themselves. This “line of production” though difficult, has been incorporated into newer games such as Stronghold.Īnno 1602 is about discovery. After the buildings are constructed, you still must pay a constant flow of money to keep each building running (another reason your colonies' economy is so important). Once you have the factories, a large process of buildings are needed to produce weapons, and additional buildings to construct units. In Anno 1602, you are required to reach a certain population level before you gain access to weapons factories.

The majority of the buildings in the game also can / will need to be technologically upgraded throughout the game to please the colony's citizens, which produces more cash for the colony, from which the player can continue upgrading his nation, and expand to other islands.

Instead of buying upgrades to ships to perform better in huge naval battles, it is often the case that upgrades are made so that the ships can carry more cargo, and therefore make the colony more money. Unlike other games where technology plays a major role in one player defeating another, Anno 1602, instead makes technology upgrades more relevant in inner-colony affairs. Fans and developers have gone on the record as saying such a system was chosen to keep neutrality throughout the various players when it came to their economies (the driving force behind the game). This is a radically different approach to other games such as The Settlers, and Age of Empires, and is often criticized saying that such details being absent contributes to the game "lacking depth".
ANNO 1602 AD FREE
From here you can either choose to play out one of the game's many scenarios or engage in a free form game. After entering your character's name, you are asked to pick one of four different colored banners to represent your country. The game is also playable via null modem connection.Īnno 1602 is designed to be as nationalistically neutral as possible.

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Despite this, Anno 1602 is still occasionally played by small groups of LAN PC gamers, or by players over the internet. Because the network play is less sophisticated than that of modern games, lag and disconnections often occur. The videos are rendered, and the game supports a resolution up to 1024 x 768.Īnno 1602 also features online and network play with up to 4 other players simultaneously. The US release of this game contains all 6 scenarios (in addition to the tutorial and training game) that were included in the original European release, as well as 9 new scenarios, along with a "free play role". As the game starts, you'll need to quickly find a nearby island, colonize it, and start building up your economy. You start as an unnamed European nation in Anno 1602 that is looking to expand their power into the New World. Even though the game focuses heavily on an economic standpoint, on various occasions the player will be forced (or will bring it upon others) to defend their islands against possible enemies.Īnno 1602 is, at its core, a colony building and trading simulation.

Players can also trade with their own colonies, and various neutral CPU controlled players such as native tribesmen. The ultimate goal of the game is to discover chains of islands, settle them, develop on them, and then trade with other players. Anno 1602 aims to be a mix of simulation and strategy gaming, giving players the chance to create a realistic and lively world, modelling it to their liking.
